Well, sonny, you think you have it bad. I remember when we used to use keyboards and mice with our computers…and we liked it!
Jobs is at it again: picking on poor Adobe Flash. In his “Thoughts on Flash” essay, he writes…
Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
Keyboards and Mice are An Endangered Species
Did you notice what he said? “the mobile era is about…touch interfaces.” As much as I hate to admit it, the iPhone was the first device to successfully break users of the keyboard/mouse paradigm. He makes it even more distasteful to admit, as I write this with my relic of a human-computer interface called a keyboard.
The fact that Jobs, the captain of the i-device revolution, claims all non-touch devices to be in the past (guilt by association), drives one more nail into the old-school interface coffin (i.e. mice and keyboards).
And now, riding on Apple’s coattails are a cadre of touch devices: the droid, Palm devices, and just about every new phone on your mobile plan (at least the ones where you have to pay a nominal fee). This is not to mention all future devices that will build off of the touch concept.
Someone Has to Pay
Humor me on my tangent here, but I must get my own Apple digs in. In his
“Thoughts on Flash,” Jobs slams Adobe for being proprietary and pats himself on the back for Apple’s “open standards.” It’s true; Flash is proprietary, and authors of most Flash aps must use a pricey development tool.
What he doesn’t mention is that Adobe Flash aps are cross-platform and ubiquitous across the web. He also fails to mention that the AIR SDK (also known as Flex: the underlying technology of Flash) is free.
The irony is that the Apple platform is a closed system. Yes, for developers, the standards are open for the developers, but the platform (the part that costs users a bundle) are strictly Apple. Someone has to pay somewhere.
Speaking of paying…
What Does that iPhone 3G Cost Anyway?
The least-expensive service plan for the iPhone 3G costs $70 per month. That includes 450 voice minutes and unlimited data. The plan with 900 voice minutes is now $90 per month and the option that includes 1,350 voice minutes has climbed to $110 per month.
And the answer is…drumroll please…$1999 for two years (you need to sign a 2-year contract), and that is for the cheapskate who pays for the least-expensive service plan (with 200 text messages a month).